A digital gaming company is designing the Google Cloud network architecture for a global multiplayer game backend hosted on Compute Engine instances. The platform architecture has two distinct requirements:
1. Incoming client connections from the public internet use a proprietary, non-HTTP raw TCP protocol, but require SSL/TLS termination at the Google network edge to offload encryption processing from backend instances.
2. Internal microservices running in a custom VPC network need to resolve internal service domain names under `game.internal` to private IP addresses without broadcasting DNS queries to the public internet.
Which TWO architectural components should the cloud engineering team plan and implement to satisfy these requirements? (Select TWO.)
- Provision a Global External SSL Proxy Load Balancer to terminate client TLS sessions at the edge and proxy the raw TCP traffic to the backend instances.Cevap
- BProvision a Global External Application Load Balancer to terminate client TLS sessions at the edge and forward the raw TCP traffic to the backend instances.
- Create a Cloud DNS Private Zone configured for the domain `game.internal` and authorize access exclusively to the target VPC network.Cevap
- DCreate a Cloud DNS Public Zone configured for `game.internal` and use VPC Firewall Rules to block external DNS query traffic on port 53.